Try to move all your pieces in first but don’t get caught or you’ll be Sorry!
Yet another of the great Family Game Night board games.
Sorry seems to be the hardest word… but not in this game. In this game it is the easiest word, the most necessary word, and the word that nobody ever really wants to hear.
When you hear the word “sorry!” in this game, it usually means that your opponent has caused you a massive set back, and has sent you home to the beginning of the board again!
“Sorry!” is based on the ancient cross and circle game “Pachisi”. The earliest version of the game can be traced to England, where it was patented in 1929. “Sorry!” was later adopted by Parker Brothers in 1934, and is now published by Hasbro.
This fantastically flighty game is a helter skelter ride of emotions. “Sorry!” can change so quickly, that it can be impossible to predict the winner. Even when all looks lost, the player chasing at the back can often pull forward. To make it even more interesting players can even concentrate their attacks on the current leader, making it difficult for anyone to secure the victory.
Not for the faint hearted family, this game has many similarities to “Trouble”, but leaves more room for tactics, and more ways to land your opponent back where they started.
The board is a square design, with safety spaces coming off the main board; color coordinated destinations where players strive to land their pieces. The aim of the game is to get all four of the pawn-like pieces into the same coloured safety zones.
Rather than resting on the roll of the dice, a player’s turn involves them drawing a card from the deck. The cards each have a number, which usually dictates the number of spaces a piece should be moved.
One of the most exciting aspects of the game, is that some of the cards in the deck are “power” cards, and enable the player to take a special action;
- Cards marked with a “1” or “2” allow the player to get a piece out onto the board and into the game! 2 also allows another draw of the deck.
- A “4” has to be used to move 4 spaces backwards.
- “7 can be split into a 3 and 4, moving one piece 3 spaces and another 4 spaces. This can make for some mean moves taking opponent pieces, or can be used to get more pieces into the safe zone.
- A “10” can move 10 spaces forwards or one space backwards.
- “11” is a powerful card which enables the player to choose to swap one of their pieces on the board with one of another players.
The final card to consider is the “Sorry!” card; the cruelest in the game. This powerful card allows the player who drew it to take one of their own, homebound pawns (that is, a pawn that has not entered the playing board yet), and place it on an opponent-occupied square. This sends the opponent back to… yep you guessed it; Timbuktu. No, not really, they just go back off the board again, but it can be quite annoying!
Another unusual feature on the board is the “slides”. If a player lands on the start of the slide they zoom along to the end of it, and take any pieces out of the game that they pass on their way.
Well… we told you this game could be brutal. With so many ways to destroy the hopes and dreams of the other players, you might have to take it easy on the youngest of your children; just don’t expect the same treatment back from them!
The fact that there are more options available than in similar games, such as “Trouble”, takes this game out of the “strictly-for-children” zone. It is a great game for the family, with lots of fast paced action, and good fun to be had.
“Sorry” is also an accessible and enjoyable board game for groups of adults to play, and even for the keen tactical gamer; knowing which pieces to move to keep them safe, using power cards to gain the advantage, and learning how to move backwards to get to the safety zone fast, are all valid manoeuvres. For the really keen (or really sad!) player, you could even try the old blackjack casino tactic; card-count!
Perhaps card-counting is a bit far for family fun evenings? Especially if using such venomous tactics against your own child; I mean, come on Dad!
Whether playing with a group of friends, or with the family, there is one piece of advice we can give to help you to enjoy this classic board game; kiss and make up when it’s all over, and remember to say “Sorry!”